09-09-2022, 12:18 AM
We have all been online when someone dies and we have all noticed the minor lag spike we get. Most of these deaths are avoidable. I get that keep inventory is on, so dying to get home is common when someone is not in the overworld, but there are instances where the death is avoidable but players will die just for fun or to "flex". Personally, I avoid death because I know the implications it has and how it affects others, but when players intentionally die over and over, we must ask the question of why are they dying so much. Especially a player that has full netherite armor. A newbie dying might just need a little help and we act accordiningly, but someone who can fully loot a bastion without death then repeatedly dies to something that can be mitigated, then they are causing issues for no reason.
For instance, a player gave a zombie a netherite axe fully enchanted for easier villager conversion, within 5 minutes of their log on every time (I called it), they would die to said zombie. They know that zombie has the axe and intentionally go die to it to show off that they gave a zombie a netherite axe. It is completely avoidable, but they just keep dying to it and the lag spikes affect everyone else online. It is annoying and interruptive, and that player is intentionally dying and causing aggravation to everyone else online.
This needs addressed to say the least. To combat this, death should remove all XP, not just 3 levels. If we increase the penalty, the abuse of keep inventory should decrease. I get that its a community server that encourages interactions between other players, but when you are dying for fun repeatedly, it negatively affects others. Newer players will leave the server due to the death lag and that now affects the entire server.
For instance, a player gave a zombie a netherite axe fully enchanted for easier villager conversion, within 5 minutes of their log on every time (I called it), they would die to said zombie. They know that zombie has the axe and intentionally go die to it to show off that they gave a zombie a netherite axe. It is completely avoidable, but they just keep dying to it and the lag spikes affect everyone else online. It is annoying and interruptive, and that player is intentionally dying and causing aggravation to everyone else online.
This needs addressed to say the least. To combat this, death should remove all XP, not just 3 levels. If we increase the penalty, the abuse of keep inventory should decrease. I get that its a community server that encourages interactions between other players, but when you are dying for fun repeatedly, it negatively affects others. Newer players will leave the server due to the death lag and that now affects the entire server.